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Spells

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There are five types of spells. This page lists the various types, and lists the spells available by school.

Ritual SpellsEdit

Ritual Spells are the replacement for mana founts. They grant mana in the same fashion ((detail later)), but each has extra effects. Each day players can prepare one Ritual Spell, and one Ritual Spell from their Spell School.

Abjuration:

Conjuration:

Divination:

Enchantment:

Evocation:

Illusion:

  • Dream
  • False Vision
  • Mirage Arcana
  • Phantom Trap
  • Seeming
  • Shadow Spell
  • Symbol of Striking

Necromancy:

  • Nightmare
  • Raise Dead
  • Rejuvenate
  • Shadow Projection
  • Symbol of Pain

Transmutation:

  • Animal Ability
  • Fabricate
  • Overland Flight
  • Passwall
  • Symbol of Slowing

Defensive SpellsEdit

Defenisve Spells are generally immediate spells that cast when an enemy Servant attacks your Master. Each day players can prepared one Defensive Spell, and one Defensive Spell from their Spell School.

Abjuration:

  • Dispel Magic
  • Mage Plate
  • Repulsion

Conjuration:

  • Dimension Door
  • Spiked Pit
  • Summon Decoy

Divination:

  • Detect Scrying
  • Foresight
  • True Sight

Enchantment:

  • Betrayal
  • Confusion
  • Stun

Evocation:

  • Darkness
  • Magic Missile Chaff
  • Resilient Sphere

Illusion:

  • Displacement
  • Mirror Image
  • Mislead

Necromancy:

  • Bestow Curse
  • Exhaustion
  • Vampiric Touch

Transmutation:

  • Bear's Vigor
  • Ethereal Jaunt
  • Newton's Spell Engine

Standard SpellsEdit

Standard Spells are cast as normal. Each player has a number of spell slots equal to their Intelligence. They also gain a number of bonus slots for their spell school, equal to their Int Modifier. Standard Spells each take up two spell slots.

Abjuration:

Conjuration:

Divination:

Enchantment:

Evocation:

Illusion:

  • Color Spray
  • Greater Invisibility
  • Invisibility Sphere
  • Major Image
  • Phantasmal Killer
  • Phantasmal Web
  • Wandering Star Motes

Necromancy:

  • Blindness/Deafness
  • Enervation
  • False Life
  • Fear
  • Howling Agony
  • Ray of Enfeeblment
  • Ray of Exhaustion
  • Suffocation
  • Waves of Fatigue

Transmutation:

  • Baleful Polymorph
  • Bear's Endurance
  • Beast Shape
  • Bull's Strength
  • Calcific Touch
  • Cat's Grace
  • Eagle's Splendor
  • Elemental Body
  • Fickle Winds
  • Fox's Cunning
  • Haste
  • Keen Edge
  • Monstrous Physique
  • Obsidian Flow
  • Owl's Wisdom
  • Polymorph
  • Rope Trick
  • Shifting Sand
  • Slow
  • Ricochet Shot
  • Telekinesis
  • Transmute Rock to Mud
  • Undead Anatomy
  • Vermin Shape

Utility SpellsEdit

Utility Spells are cast like Standard Spells, but they only take up one spell slot.

Abjuration:

  • Ablative Barrier
  • Adjuring Step
  • Arcane Lock
  • Cloak of Winds
  • Cushioning Bands
  • Dimensional Anchor
  • Dismissal
  • Endure Elements
  • Globe of Invulnerability
  • Life Bubble
  • Mage Armor
  • Miserable Pity
  • Nondetection
  • Obscure Object
  • Peacebond
  • Protection
  • Remove Curse
  • Shield
  • Shock Shield
  • True Form
  • Warding Weapon
  • Wreath of Blades

Conjuration:

  • Acid Arrow
  • Aqueous Orb
  • Create Pit
  • Corrosive Consumption
  • Dust of Twilight
  • Fleshworm Infestation
  • Fog Cloud
  • Glitterdust
  • Grease
  • Pellet Blast
  • Phantom Steed
  • Rain of Frogs
  • Reloading Hands
  • Returning Weapon
  • Secret Chest
  • Sleet Storm
  • Slipstream
  • Stone Call
  • Summon Storm
  • Unseen Servant
  • Web Shelter

Divination:

  • Arcane Eye
  • Clairaudience/Clairvoyance
  • Locate Object
  • Locate Weakness
  • See Invisibility
  • Share Memory
  • Telepathic Bond

Enchantment:

  • Bestow Weapon Proficiency
  • Bungle
  • Charm Monster
  • Compassionate Ally
  • Control Summoned Creature
  • Delay Pain
  • Geas
  • Heroism
  • Lock Gaze
  • Memory Lapse
  • Moment of Greatness
  • Oppressive Boredom
  • Qualm
  • Rage
  • Tactical Acumen
  • Touch of Idiocy
  • Unnatural Lust

Evocation:

  • Burning Gaze
  • Burning Hands
  • Campfire Wall
  • Continual Flame
  • Darkness
  • Daylight
  • Defensive Shock
  • Distracting Cacophony
  • Draconic Reservoir
  • Elemental Aura
  • Elemental Touch
  • Fire Breath
  • Fire Shield
  • Force Punch
  • Frigid Touch
  • Frost Fall
  • Hydraulic Torrent
  • Interposing Hand
  • Magic Missile
  • Pain Strike
  • Pilfering Hand
  • Protective Penumbra
  • River of Wind
  • Shatter
  • Shout
  • Sonic Thrust
  • Spontaneous Immolation
  • Tiny Hut
  • Twilight Knife
  • Vitriolic Mist

Illusion:

  • Blur
  • Disguise
  • Ghostly Disguise
  • Haunting Mists
  • Illusion of Calm
  • Illusory Wall
  • Loathsome Veil
  • Mad Hallucination
  • Magic Aura
  • Magic Mouth
  • Minor Image
  • Misdirection
  • Negative Reaction
  • Rainbow Pattern
  • Shadow Weapon
  • Simulacrum
  • Symbol of Mirroring
  • Ventriloquism
  • Vision of Hell

Necromancy:

  • Absorb Toxicity
  • Blight
  • Brow Gasher
  • Command Undead
  • Contagion
  • Cure Serious Wounds
  • Decomose Corpse
  • Gentle Repose
  • Halt Undead
  • Healing Thief
  • Interrogation
  • Pernicious Poison
  • Plague Carrier
  • Possess Object
  • Ray of Sickening
  • Restore Corpse
  • Sands of Time
  • Sculpt Corpse
  • Spectral Hand
  • Unshakeable Chill

Transmutation:

  • Accelerate Poison
  • Adoration
  • Alter Self
  • Alter Winds
  • Animal Aspect
  • Animal Growth
  • Animate Rope
  • Ant Haul
  • Anthropomorphic Animal
  • Badger's Ferocity
  • Blink
  • Break
  • Burrow
  • Dancing Lantern
  • Darkvision
  • Disfiguring Touch
  • Echolocation
  • Enlarge Person
  • Enter Image
  • Eruptive Pustules
  • Excruciating Deformation
  • Expeditious Excevation
  • Expeditious Retreat
  • Flame Arrow
  • Forced Quiet
  • Fly
  • Gaseous Form
  • Gravity Bow
  • Hostile Levitation
  • Kinetic Reverberation
  • Knock
  • Liberating Command
  • Longshot
  • Magic Weapon
  • Make Whole
  • Masterwork Transformation
  • Mirror Strike
  • Plant Shape
  • Pup Shape
  • Pyrotechniques
  • Reduce Person
  • Resinous Skin
  • Ride the Waves
  • Sculpt Simulacrum
  • Shrink Item
  • Silk to Steel
  • Snapdragon Fireworks
  • Spider Climb
  • Staggering Fall
  • Stone Fist
  • Strangling Hair
  • Touch Injection
  • Touch of Gracelessness
  • Transmute Mud to Rock
  • Treasure Stitching
  • Twisted Space
  • Unerring Weapon
  • Versatile Weapon
  • Vocal Alteration
  • Water Breathing
  • Whispering Wind
  • Youthful Appearance

CantripsEdit

Cantrips can be cast an infinite number of times a day. A player may prepare five different cantrips per day.

Abjuration:

  • Arcane Mark
  • Hold Portal
  • Resistance

Conjuration:

  • Acid Splash
  • Corrosive Touch
  • Icicle Dagger
  • Obscuring Mist
  • Stumble Gap
  • Summon Minor Monster

Divination:

  • Anticipate Peril
  • Detect Magic
  • Detect Poison
  • Detect Secret Doors
  • Detect Undead
  • Read Magic
  • See Alignment
  • True Strike

Enchantment:

  • Unprepared Combatant

Evocation:

  • Dancing Lights
  • Flare Burst
  • Floating Disk
  • Hydraulic Push
  • Light
  • Ray of Frost
  • Shocking Grasp
  • Spark

Illusion:

  • Ghost Sound
  • Haunted Fey Aspect
  • Prestidigitation

Necromancy:

  • Bleed
  • Chill Touch
  • Disrupt Undead
  • Touch of Fatigue

Transmutation:

  • Feather Fall
  • Jump
  • Mage Hand
  • Mending
  • Message
  • Open/Close
  • Polypurpose Panacea

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