Casting Time 30 minutes
Components V, S
Saving Throw see text; Spell Resistance no
By interacting with the ritual node, this spell frees victims from enchantments, transmutations, and curses. Each node can be used once per day. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + [7/9/10/11/13]) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item's effects.